Silent Hill: Townfall Review: Great Horror, But Steam Players Are Split

Silent Hill: Townfall earns strong critic scores for its Scottish setting and CRTV puzzles, but Steam players cite stutter and a steep price.

Silent Hill: Townfall landed on PC and PS5 on September 24, and it’s already splitting opinion in a very specific way. Critics gave it strong marks, an 81 on Metacritic with reviewers praising its atmosphere and its new Scottish setting. Steam players are less convinced, sitting closer to 70% positive. That gap alone makes this one worth digging into before you spend $49.99 on it.

How It Compares to Silent Hill 2 Remake and Alan Wake 2

Townfall trades the fog-choked mountain town for St. Amelia, a fictional island off the coast of Scotland in 1996. It’s the first mainline-adjacent Silent Hill game told entirely in first person, which puts it closer to Amnesia or the slower stretches of Alan Wake 2 than to the over-the-shoulder camera of the 2024 Silent Hill 2 remake. Combat is there, but the game leans harder into stealth and evasion than the remake did, and the puzzles carry more of the weight.

That’s the root of the critic-versus-player split. Reviewers who came in expecting a spin-off rather than a numbered sequel walked away impressed by how confidently it uses a new setting. Some players expected Silent Hill 2 Remake levels of scope for a similar price and feel shortchanged by a game several critics describe as more contained and self-contained by design.

What You’ll Actually Find in Silent Hill: Townfall

You play Simon Ordell, called back to St. Amelia to “put things right,” and the game splits its roughly 13-hour runtime across three playable characters who each see a different side of the same tragedy. The standout tool is the CRTV, a handheld television that tunes into unstable signals to reveal nearby threats and unlock narrative puzzles. It works as both a stealth aid and a storytelling device, and it’s the mechanic most critics single out as genuinely new for the series.

The puzzle design earns real praise for its environmental storytelling, though a handful of late-game puzzles, a morse code sequence in particular, get called out as needlessly punishing. Character writing is uneven too. Zoe and Richard, the two supporting leads, come across with more depth than Simon does despite getting less screen time, which is an odd trade-off for a story built around three perspectives.

On the technical side, this is an Unreal Engine 5 game, and it shows. Shader compilation stutter shows up even on higher-end cards as you enter new areas, and Konami’s pre-generation pass at first boot doesn’t fully clear it. Steam Deck owners should expect frame drops well under 30fps in unfamiliar interiors on low settings. If smooth performance matters more to you than atmosphere, wait for a patch or two before buying in.

Who Should Play This

If you want slow-burn psychological horror built around exploration and puzzles rather than combat encounters, Townfall delivers a genuinely unsettling 13 hours and doesn’t overstay its welcome. Fans expecting a bigger, denser game on the scale of the Silent Hill 2 remake may find it thinner than the price suggests. And if stutter takes you out of horror games, it’s worth watching performance patches before jumping in at launch price.

Price & Where to Get It

Silent Hill: Townfall is $49.99 for the standard edition on Steam, with a $59.99 Deluxe Edition that adds a digital artbook, soundtrack, and an alternate outfit for Simon. It’s also available on PS5. Some retailers, including Fanatical, already have it discounted closer to $37, so it’s worth checking prices before buying direct if you’re not in a rush to play day one.

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